Home Korean [이주현 편집장] Meeting of games and movies, superstars meeting of

[이주현 편집장] Meeting of games and movies, superstars meeting of

by Pansy Robbins

It was only a distant past, but when I brought out the dead memories, there was a time when I skipped sleep and meals and was immersed in games. The fact that I fell in love with and of Say Club as if penetrating the monitor decorates the last page of my game history. I don’t know if I never touched the game again because of the continuous accumulated defeat and the sadness of wasting the great amount of GoStop money I collected in the cyber world. The joy and sadness I feel while playing games is different from the joy and sadness I feel while watching movies, so I personally always had my doubts about the relationship between games and movies. There must be a reason why movies based on games like And are constantly produced, but perhaps due to a lack of understanding of games, only the question of “why” arises, and this is a reasonable reason. was hard to find. Recently, watching the animation which has been on a winning streak, recording the number one box office hit for original game movies, I was shocked to see how the wall between movies and games could be torn down like this. is an animation designed to look like a game rather than a work that implemented a game more like a movie.

In 1403’s special report, “Game Original Movie 3.0,” reporter Song Gyeong-won said, “Watching , it’s a bit like watching a great game played by a talented person. (Omitted) In short, it’s a game to watch rather than a movie. In other words, it is a work in which the film’s strategy for “seeing” the game is important. In an article on the case of , Hyunwoo Shin, digital culture researcher, said, “Games are physical and formative, but they require order in complexity. On the other hand, cinema repeats differences in order and pursues complexity rather than exploring complexity,” he explained the difference between games and movies. This special feature will help you see how the rules of the game and the rules of the movie can be mixed in interesting ways, what retries will be possible in the process, and the present and future of games and movies that are gradually closing the distance . of each of them.

Additionally, as a special issue for the 28th anniversary of the first issue, which has been running for 4 weeks, a special superstar interview was also released. BTS member Suga appeared on . Reporter Lim Soo-yeon, who met Suga, must have heard Suga’s name so loud (“Senior, I meet Suga…I met Suga…I met him…”), but the name was never sweet. Only RM, Jimin, V, Jin, Jungkook and J-Hope are left! is always welcome. Just as games and movies blur boundaries, is a magazine that blurs boundaries.

As of PS 1403, the design has been revamped. The goal was to become more glamorous. Hope you enjoy the new clothes too.

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